AI Insights · Timothy · January 2022
Top 5 Disney Games in Europe Q4 2021: Performance Overview
An overview of the performance of the top 5 Disney games on a unified platform in Europe during Q4 2021, including key metrics like weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top five Disney games on a unified platform in Europe showed varied performance metrics. Here's a detailed look at their weekly downloads, revenue, and active users trends.
Marvel Contest of Champions from Kabam Games, Inc. experienced fluctuations in its weekly revenue, peaking at approximately $1.46M in late November. Weekly downloads for the game increased significantly towards the end of December, reaching around 97.8K. Active users grew steadily, ending the quarter with approximately 370.7K.
Disney Coloring World from StoryToys Limited saw a consistent weekly revenue, with a peak of $16.6K in the last week of December. The game also witnessed a steady increase in weekly downloads, culminating at around 54.6K in the final week. Active users showed an upward trend, reaching approximately 75.6K by the end of December.
The Simpsons™: Tapped Out by Electronic Arts had notable spikes in revenue, particularly in mid-November with $426.7K. Weekly downloads peaked at around 54.2K in mid-December. The game maintained a high number of active users throughout the quarter, ending with roughly 675K.
MARVEL Future Revolution from Netmarble Corporation had its revenue peak at about $169.5K at the end of September but saw a decline as the quarter progressed. Weekly downloads started strong at around 82.6K but dropped significantly mid-quarter before slightly recovering to 41.4K by the end of December. Active users followed a similar pattern, peaking at approximately 206.8K at the end of September and declining to about 90.8K by the end of December.
MARVEL Strike Force: Squad RPG from Scopely, Inc. experienced a steady increase in weekly revenue, peaking at around $638.7K in the last week of December. Weekly downloads saw fluctuations but remained relatively stable, ending the quarter with about 33.5K. Active users peaked at approximately 215.4K in early November and ended the quarter with around 205.4K.
These insights are based on data from Sensor Tower, where you can find more detailed information and trends about these and other apps.